/*****************************************************************
Wowengine - v0.1

File: wen_volume.inl
Creation date: 2009-09-07
*****************************************************************/

/****************************/
// Accesors
/****************************/
inline void Volume::SetPos (float fPosX, float fPosY, float fPosZ)
{
	m_fPosX = fPosX;
	m_fPosY = fPosY;
	m_fPosZ = fPosZ;
}
//----------------------------------------------------------------
inline float Volume::GetPosX () const
{
	return m_fPosX;
}
//----------------------------------------------------------------
inline float Volume::GetPosY () const
{
	return m_fPosY;
}
//----------------------------------------------------------------
inline float Volume::GetPosZ () const
{
	return m_fPosZ;
}
//----------------------------------------------------------------
inline void Volume::SetRotation (float fRotation)
{
	m_fRotation = fRotation;
}
//----------------------------------------------------------------
inline float Volume::GetRotation () const
{
	return m_fRotation;
}
//----------------------------------------------------------------
inline void Volume::SetDim (float fWidth, float fHeight)
{
	m_fWidth = fWidth;
	m_fHeight = fHeight;
}
//----------------------------------------------------------------
inline float Volume::GetWidth () const
{
	return m_fWidth;
}
//----------------------------------------------------------------
inline float Volume::GetHeight () const
{
	return m_fHeight;
}
//----------------------------------------------------------------
inline void Volume::SetSpeed (float fSpeed)
{
	m_fSpeed = fSpeed;
}
//----------------------------------------------------------------
inline float Volume::GetSpeed () const
{
	return m_fSpeed;
}
//----------------------------------------------------------------
inline void Volume::SetMoving (bool bIsMoving)
{
	m_bIsMoving = bIsMoving;
}
//----------------------------------------------------------------
inline bool Volume::GetMoving () const
{
	return m_bIsMoving;
}
//----------------------------------------------------------------
inline void Volume::SetMovDirection (float fMovDirection)
{
	m_fMovDirection = fMovDirection;
}
//----------------------------------------------------------------
inline float Volume::GetMovDirection () const
{
	return m_fMovDirection;
}
//----------------------------------------------------------------